You can find here the different enemies present in the game with their characteristics.
Peaceful wildlife[ | ]
Name | HP
(easy/normal/hard) |
Damage
(easy/normal/hard) |
Behaviour | Can be defeat by |
---|---|---|---|---|
Whale | 3/5/10 | 1/1/2 | Move randomly. When the submarine is close, it tries to run away. | All weapons
(Harpoon torpedo x3) |
Squid | 5/7/14 | 1/1/2 | Move randomly. When the submarine is close, it tries to run away while spreading ink to blind. | All weapons
(Harpoon torpedo x3) |
Aggressive wildlife[ | ]
Name | HP
(easy/normal/hard) |
Damage
(easy/normal/hard) |
Behaviour | Can be defeat by |
---|---|---|---|---|
Shark | 3/5/10 | 2/3/6 | Move randomly. When the submarine is close, it sneaks on it before fleeing. | All weapons
(Harpoon torpedo x3) |
Giant mouth | - | 3/5/10 | Can't move. When the submarine is above, it opens before closing to inflict damage. | Can’t be defeat |
Abyssal vehicles[ | ]
Name | HP
(easy/normal/hard) |
Damage
(easy/normal/hard) |
Behaviour | Can be defeat by |
---|---|---|---|---|
Submarine | 11/15/30 | 7/10/20 | Move randomly. When the submarine is close, it aims and fires torpedoes before fleeing to recharge. | All weapons
(Piercing torpedo x3) |
Grapnel submarine | 15/20/40 | 1/1/2
Chance to lose 1 to 3 modules |
Move randomly. When the submarine is close, it aims and fires grapnels before fleeing to recharge. | All weapons
(Piercing torpedo x3) |
Boss[ | ]
Name | HP
(easy/normal/hard) |
Damage
(easy/normal/hard) |
Behaviour | Can be defeat by |
---|---|---|---|---|
Megalodon | 22/30/60 | 11/15/30
Chance to lose 1 module |
Move randomly. When the submarine is close, it sneaks on it before fleeing. | All torpedoes
(Harpoon torpedo x3) |
Armored submarine | 22/30/60 | Bullet : 7/10/20;
Grapnel : 1/2/4; Chance to lose 1 module |
Chase the submarine. When this one is close, it aims and alternately fires bullets and grapples. | All torpedoes
(Piercing torpedo x3) |